Post by kuronichi on Dec 30, 2008 16:58:56 GMT -5
|Necessities|
Name:Akiro/ Akito Mizakowa
Gender: Male
Birthday: May 23
Age: 25
Age Appearance: 18
Blood Type: AB-
Village: Sand
Previous Villages: n/a
Current Country: Wind
Occupation: ANBU, Black Ops
Likes/Dislikes:
Akiro: Likes: almost everything and anyone
Dislikes: Negative people
Akito: Likes: Beating the tar out of anything.
Dislikes: Being held back by Akito
Personality: Akiro: A shy sweet and innocent guy who dislikes to quarrel, fight or really do much of anything bad. He likes to smell flowers and eat candy.
Akito: A Viscous cold calculating killing machine. Akito is not by any means evil, he has a strong sense of justice and honors it, however he is known to go to the next level when it come to people that piss him off or are an enemy target.
|Appearance|
Height: 5’4”
Weight: 125lbs
Eye Color:
Right: Blue
Left: Red
Hair Color: Black, short
Physical Appearance:
Akito, Akiro, are one and the same person. A short thinly and young looking guy Akito and Akiro are a good-looking guy. Usually wears black denim pants, heavy black combat boots. He usually has a black t-shirt and black and orange strait Jacket. He wears a black medical patch over one of his eyes, and depending on what eye is open the personality takes over.
|Ninja Information|
Official Rank: ANBU
Ability Rank: A
Primary Chakra Nature:
Wind
Secondary Chakra Nature:
Lightning
Exclusive Nature:
Vapor
Ninja ID #
History:
Young Life ---
Akiro was one of many test subjects that had been held in a suspended state of life for a very long time. Created by the once great scientist Kabuto in order to create a perfect host for Orochimaru. Found by a member of the ANBU of the Sand Village still alive, found in a holding tank that was covered in dust, readings told quickly he was alive, just not. A clumsy bump on a desk activated his release. It tooks some time for Akiro to recover physically, so he was held in the sand village hospital. At first the Kazakage thought he might be a threat to the village, but after a while he proved to be harmless, with the exception of a bad attitude every so often. After they determined he was not a threat they let him stay.
Akiro was released and raised under the wings of the ANBU. They quickly realized that Akiro had great potential, and that his split personality could carry more effective training then most.
Academy Life ---
Academy life was both easy and hard for the two. Akiro was out casted by the rest for his eruptive outbreaks; finally Akiro himself became aware of Akito and started wearing an eye patch to control who was in public. Between Academy training and his family within the ANBU he learned fast and was one of the top student.
Akito’s outbursts at first were just to show he was there. After the patch was brought around to control who was in control Akito calmed down a lot. After a few months of not being a loud to be in control Akiro finally allowed him time out. At first Akito was a little crazy and had to try doing every thing he could in his first days of release but once he realized that if he behaved himself he would be let out more he calmed down.
After that Akiro and Akito started to work more in harmony, one building strategies and analyzing while the other was in the heat of battle. Depending on what they were fighting, Akiro usually the long ranged battle, Akito the Short. Each trained themselves to build strategies for the way the other fought, and in so gained a better understanding not only for each other but for when they faced problems within the others comfort zone.
Genin Life ---
Genin life did not exist for Akiro, he was admitted into the ANBU upon graduation. First for being extremely talented, and secondly for the fact no one would be part of his team, nor would a teacher take him on.
By the time Academy life had ended though, most students has a better understanding of Akiro/Akito, but they still were a little scarred of him.
Akito’s personalities had become a very big part in the physical training at this point, showing immense talent in Close combat, and on the fly use of Justus’s to both throw a great offense and defense.
Akiro showed the most talent in defense and mostly not been letting a battle happen. His Feros eye made him unchallengeable in many situations. He also was able to learn the best in Element manipulations.
Chuunin Life ---
Special Jounin/Military/Alternative Path Life ---
13: While not a full ANBU member at first Akiro was treated well within the ranks, he was put through intense training, his peers worked hard to help him with his extreme talent in Elemental manipulation. By the time he was 15 he could manipulate three elements.
16: Akiro’s Bloodline came into effect, and his ability to reason with the wild and unpredictable Akito made for Akiro to be considered a full member of the ANBU and a two man team all in himself.
After much training Akiro also was able to learn some advance Genjutsu abilities and after much experimenting found a way to unify his own personality.
19: Akiro took second in command of the ANBU. His kind spirit and ability to get the job done with minimum sacrifice, and minimum failure made him a great leader, though offered the head position, he declined saying. “I am more useful in the field then in an office.”
24: Akiro was given his own ANBU team. Reporting only to the Kazakage. His team of eight all revered him, all skilled under him. They call themselves “Unanimity”
|Ninja Skills|
Primary Weapons: Gauntlets
None-Primary Weapons: Kuni, Shruken
Specialty:
Akiro: Ninjutsu
Akito: Taijutsu
Secondary Specialty:
Akiro: Genjutsu
Akito: Ninjutsu
Clan:
None
Kekkai Genkai:
Akiro: Feros
|Bloodline|
Bloodline Name: X32- Feros
Bloodline Effects: Makes the use of advanced Genjutsu abilities.
Description: The X32 bloodline is of an unknown origin. The only records of it were kept in a lab used by Kabuto.
The bloodline is very similar to that of the Sharingan. Once considered a sister bloodline to the Sharingan. It’s capable of opening the link between two peoples conscience.
Activation: Activation is simple, One just has to concentrate. Much like the Sharingan.
Activation Form: Eye turns Silver with four diamond shaped black spots centering abound what would be the iris.
Advance Form: Using a mirror Akiro can remove the eye patch completely taking over Akito’s mind as well, making a unified conscience. Right Eye turns as though normal activation has occurred. The left eyes turns completely black.
Akiro’s Jutsus
1: Kokuangyo no jutsu (Bringer-of-darkness technique)
Name: Kokuangyo no Jutsu, literally "Bringer of Darkness Technique"
Type: A-rank, Supplementary, Short to mid-range (0-10m)
This jutsu creates an area of complete darkness around the victim, enabling the user to attack without being seen
2: Magen: Kokoni Arazu no Jutsu (Demonic illusion: False surroundings technique)
Name: Magen: Kokoni Arazu no Jutsu, literally "Demonic Illusion: False Surroundings Technique"
Type: C-rank, Supplementary, All ranges
Kokoni Arazu no Jutsu is a simple Genjutsu which changes the appearance of a nearby object.
3: Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Name: Magen: Narakumi no Jutsu, literally "Demonic Illusion: Hell Viewing Technique"
Type: D-rank, Supplementary, Short range (0-5m)
Narakumi no Jutsu is a Genjutsu technique that causes its target to see a horrifying vision. The ninja will use the rat hand seal to cause a circle of leaves to spin and envelop the target and then fall away. Once cast the world will appear normal to the target until they see the illusion.
4: Nehan Shoja no Jutsu (Temple of Nirvana Technique)
Name: Nehan Shōja no Jutsu, literally "Temple of Nirvana Technique"
Type: A-rank, Supplementary, All ranges
Nehan Shōja no Jutsu is a Genjutsu that allows the caster to place a large body of people into a unconscious state. The target can avoid the spell by forming and using the dispel skill.
5: Technique Name: Isolation of Soul
Rank: S
Element: Unknown
Style: Genjutsu
Description: The user opens a link between their mind and another’s, gaining control of them until the targets body is either dead, disabled, or the User is knocked out or killed. The user is able to control the other body like a part of his own body, still able to run around and take complete action while still controlling the other. Can only control one mind at a time.
6: Technique Name: Unity of the Soul
Rank: S
Element: Unknown
Style: Genjutsu
Description: Using a reflective object that can clearly make you able to see both eyes, Akiro can remove the patch from both eyes and while looking into the mirror like object and take over Akito, creating a unity of their personalities.
After Effects: Akito and Akiro become a single person, which gains a little of each personality, and calling itself Akihito
Exclusive? Yes, Bloodline, personality disorder.
After Effects: Heavy Chakra drain.
Exclusive? Yes, Bloodline
Akito’s Jutsus
1: Dainamikku-Entori (Dynamic Entry)
Name: Dainamikku-Entori, literally "Dynamic Entry"
Type: D-rank, Offensive, Short range (0-5m)
Nothing more than a flying jump kick straight to the face. Used as an opening attack.
2: Goken (Strong Fist)
Name: Goken, literally "Strong Fist" (a.k.a. "Iron Fist")
Type: Unknown
3: Kage Buyo (Shadow of the Dancing Leaf)
Name: Kage Buyo, Literally "Shadow of the Dancing Leaf", Viz "Shadow of the Dancing Leaf" (a.k.a. "Shadow Leaf Dance")
Type: C-rank, Supplementary, Short range (0-5m)
While the target is airborne, the user jumps in such a way as to appear below the target while following a similar trajectory through the air. Since the victim is airborne, he is in a vulnerable position to a more damaging attack such as Omote Renge or Shishi Rendan.
4: Konoha Reppu (Leaf Gale)
Name: Konoha Reppū, literally "Leaf Gale" (a.k.a. "Konoha Gale", "Konoha Strong Wind")
Type: D-rank, Offensive, Short range (0-5m)
Using his quickness and agility, Akito/Akiro moves low to the ground and spinning kick to sweep his opponent off their feet.
5: Konoha Gorikki Senpu (Leaf Strong Whirlwind)
Name: Konoha Gorikii Senpū, literally "Leaf Strong Whirlwind"
Type: B-rank, Offensive, Short range (0-5m)
A much more powerful version of the Konoha Daisenpu (Leaf Great Whirlwhind)
6: Konoha Senpu (Konoha Hurricane)
Name: Konoha Senpū, literally "Leaf Whirlwind", Viz "Konoha Hurricane", (a.k.a. "Konoha Whirlwind")
Type: D-rank, Offensive, Short range (0-5m)
This Jutsu is mainly a set-up one, and consists of kicking the opponent high into the air, thus leaving them vulnerable to a subsequent more powerful attack (usually Kage Buyō, Shadow of the Dancing Leaf).
Both Jutsus
1: Mizu Bunshin no Jutsu (Water Doppelganger)
Name: Mizu Bunshin no Jutsu, literally "Water Clone Technique" Viz "Water Doppelganger" English TV "Water Clone Jutsu"
Type: C-rank, Supplementary
Creates one or more identical copies of the user out of water. More similar to Kage Bunshin than to a normal Bunshin, these clones are capable of attacking, except each clone's strength is only one-tenth that of the user. Also, the clones can only be controlled within a certain radius of the user.
2: Suiro no Jutsu (Water Prison Technique)
Name: Suirou no Jutsu, literally "Water Prison Technique" English TV "Water Prison Jutsu"
Type: C-rank, Supplementary, Short range (0-5m)
A move used to trap the victim inside a virtually inescapable prison of water. The only downside to this technique is that the user must keep one arm inside the bubble at all times in order for the victim to remain imprisoned. This Jutsu cannot be performed without a sufficiently large body of water to supply the water for it.
3: Suiton: Bakusui Shoha (Water Release: Exploding Water Shockwave)
Name: Suiton: Bakusui Shouha, literally "Water Release: Exploding Water Shockwave"
Type: Unknown, probably: Offensive, Supplementary, Short to mid-range (0-10m)
4: Suiton: Suijinheki (Water Release: Water Encampment Wall)
Name: Suiton: Suijinheki, literally "Water Release: Water Encampment Wall"
Type: B-rank, Defensive, Short range (0-5m)
This jutsu creates a water barrier to protect the user from fire and water attacks.
5: Futon: Daitoppa (Wind Release: Great Breakthrough)
Name: Futon: Daitoppa, literally "Wind Release: Great Breakthrough"
Type: C-rank, Offensive, Short to mid-range (0-10m)
The user blows out a powerful blast of wind, which can easily level a large area.
6: Futon: Renkudan (Wind Release: Drilling Air Bullet)
Name: Futon: Renkudan, literally "Wind Release: Drilling Air Bullet"
Type: No rank, Offensive, All ranges
7: Technique Name: Wind Release: Great Blade Dragon Wind
Rank: B
Element: Wind
Style: Ninjutsu
Description: will be shot in a horizontal manipulation, Giving off such great power that it can cut most targets, other than those made of Metal, or elemental manipulations. If this technique ends up hitting a duplication of itself, it will result in a large explosion.
After Effects: Loss of chakra
Exclusive? No
8: Technique Name: Orb of Wind
9: Technique Name:Raikoden
Rank: S
Element: Lightning/Wind
Style: Ninjutsu
Description: Creating a spinning flow of lightning and wind around the body the user then channels the energy slowly into the palm of their hand. Requires Great Lightning Embodiment to be active.
After Effects: Large chakra Drain
Exclusive? No
10: Technique Name: Great Lightning Fist
Rank: B
Element: Lightning
Style: Ninjutsu
Description: Surrounds the users fist with Lightning
After Effects: Chakra Drain
Exclusive? no
11: Technique Name: Lightning Kick
Rank: B
Element: Lightning
Style: Ninjutsu
Description: Surrounds the users leg with Lightning
After Effects: Chakra Drain
Exclusive? No
12: Technique Name: Lightning shield
Rank: B
Element: Lightning
Style: Ninjutsu
Description: Creates a defensive shield around part of the body to protect from attacks and returns with damage.
After Effects: Chakra Drain
Exclusive? No
13: Technique Name: Great lightning Embodiment
Rank: S
Element: Lightning
Style: Ninjutsu
Description: The user becomes completely encased in lightning
After Effects: Chakra Drain.
Exclusive? no
Rank:B
Element:Wind
Style: Ninjutsu
Description: The user will began to move their arms, forming a great deal of chakra into a small orb in front of them. They will slowly begin to pick up speed, mass and power, and as soon as they wish to, they will begin to speed up a great deal for a mere moment, only to be able to pull their arms back, and then slam the orb. From then on, the orb will fly towards the target, and explode on impact. This can cause damage and leave them open for another stronger technique.
After Effects:The user experiences a momentary lack of chakra
Exclusive? No
Combined Jutsu
1: Technique Name: Hurricane Shotgun
Rank: S+
Element: Lightning, Wind, Water
Style: Ninjutsu
Description: Upon activation of unity of souls, Akihito can call forth the elements of the storm into a very small ball of energy in his palm. Once released this attack creates a giant hurricane funnel with the base of the funnel forming at his hand, the funnel shoot forwards hitting all in the blast area with water, and shocking them with rain, while also pushing them into the chaos of a very strong gale of circulating wind.
After Effects: Mass Chakra Depletion.
Exclusive? no
|RP Example|
Third Person Point of View:
Akito smiled slightly as he looked into the face of the rogue ninja he had been hunting for the past three days. “You made me work. I hope you know what the means.”
The ninja sneered at Akito. “Watch as I will make you work even harder to capture me.”
“Look buddy, Akiro will get mad at me if I have to kill you, just hand over the scrolls and I’ll let you go, how about that?” Akito was barely able to say, he wanted to fight so badly, but there was no point in making Akiro mad.
“Hah, like its that easy, I stole these to become powerful enough to destroy your little village, don’t you talk down to me.” The rogue said pulling out his sword.
“Sorry Akiro, he started it.” Akito mumbled as he took stance and beckoned for an attack.
The Rogue quickly charged at Akito sword waiving wildly. Akito’s gauntlet punched strait forward, hitting the end of the sword dead on, “Great Lightning Fist!”, Akito said as lightning encased his arm, hitting the blade sending electricity down the entire blade, shattering it and blowing the rogue back. “Still want to fight?”
The Rogue quickly gained composure and drew a Kuni. “You wont get me that easy.”
“Fine then I’ll just let Akiro take this fight, I’ll end up killing you and pissing him off.” Akito pulled his eyes patch over to the other eye and Akiro now looked the Rogue in the eyes. “He’s finally learning….. So what will it be my friend, are you sure you still want to fight.” Akiro said pulling a small sack of candies from his pocket and started eating them.
“How about I kill you, freak, and then things will be all happy.” The rogue screamed charging Akiro head on. “Katon!” A giant fireball came blasting towards Akiro.
“Suiton: Suijinheki!” A wall of water formed blocking the fireball, Akiro Jumped over the wall of water and landed behind the Rogue. “Look kid, you wont be able to beat me, either give up, or know you will probably die.” Akiro pulled his hand up and waved the stolen scrolls at the rogue. “I already have what you stole, so your life is meaningless now.”
The rogue slumped in disappointment. “Fine I give up.”
“Good, I don’t like useless bloodshed.” Akiro said putting handcuffs on the Rogue.
“Ok, Akiro here, rogue caught, please come by for pickup, area j-7 t-4.”
“Roger that Akiro.” A second of silence. “Eta five minutes.”
(Internal monolog)
“You did good today Akito, your judgment is getting a lot better.”
“Bull, I don’t know why that scroll was so important I could have killed him and erased him and the stupid thing from existence.”
“That scroll is priceless, too bad its not a jutsu, it’s a very old piece of art. An heirloom of the Kazakage.”
“WE DID ALL THAT FOR A PIECE OF ART!!!!”
“Yup, and the privilege of getting to eat with the Kazakage!”
“Your pathetic, all you care about is food.”